Kunstenaar District has plenty to love about it in terms of environment, with the cobblestone streets of Amsterdam proving to be a worthy muse. There are also long enough sightlines for long-range weaponry, so you’re good to go either way. I don’t feel like it works well for anything beyond a brawl map, but it’s nice to have a map around that works for leveling up your weapons, especially SMGs with some tight spaces. Showdown is a close-quarters, boxy map that reminds me of a bigger Shipment with some verticality. These consist of two Warzone locations, Showdown (a remake from COD4 that’s also an area in Al Mazrah), and Kunstenaar District (from the new Vondel map). There are two new 6v6 ones in this update, although they aren’t at all viable for Ranked Play. Given my new maps quip, I should probably jump into those. ![]() I’d like some better and newer maps, but that’s a conversation for another day and not their responsibility. My matches always feel fair, and they’ve done a great job with restrictions. It has constantly been on the upswing, and if Ricochet can be implemented better, it will be the definitive ranked system in FPS’ games. ![]() I don’t usually start with Ranked Play, but I have to commend Treyarch and the teams behind it. Let me explain by breaking down Season 4. ![]() 6v6 may still be flat, but with a fantastic Ranked system that gets better with every update, even that side may be on the up and up. Warzone is finally rounding into shape, and with Beenox finally back on the scene with Vondel (a new Resurgence map), things may be getting better. Combine that with a general frustration with the way Modern Warfare II and Warzone play, and it’s made for some rough press. The last two seasons have felt strong in some areas, yet weak in others.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |